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WSWS : News
& Analysis : The
Internet & Computerization
European battle over software patents
By Kerem Kaya and Mike Ingram
23 December 2003
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The long-running battle over patents for computer software
has reached a new stage in Europe. An amendment [1] submitted
on a Directive proposal [2], already approved by the European
Parliament (EP) about three months ago, includes significant limits
on software patentability. It makes software explicitly unpatentable
and regulates safeguards such as freedom of publication and interoperation.
The EPs Directives can become law only with the approval
of the European Union (EU) Council. The approved Directive is
then relayed to the Member States for local approval.
Since the EPs action, an intense campaign has been launched
to kill this decision in the EU Council. Defenders of software
patents, amongst which Ericsson, Nokia, Philips, Alcatel and Siemens
are prominent, use the confusion created by the current practice
of the European Patent Office (EPO). They base themselves largely
on the owners of some more than 20,000 software patents already
issued by the EPO, which diverged from the European Patent Convention
(EPC) laws and began granting software patents openly in 1998.
The EPO was established by the EPC [3], but in a clear violation
of the EPC laws [4] it continues its practice to this day.
The granting of software patents by the EPO, however, has not
created a clear mechanism for the patent owners because the issued
patents could be challenged in a court of law. The campaign to
kill the amendment is an attempt by the big corporations to rectify
this situation.
Traditionally granted by governments, a patent is a means of
protecting ownership of inventions or designs that can be clearly
and concretely defined. Although they originated to protect an
individual invention from being stolen, today patent laws have
emerged largely as a means of protecting revenue streams for the
big corporations. Nowadays, a patent ensures that, for a prolonged
period, the owner is entitled to a share of any tangible income
incurred via the use of his or her invention at the expense of
the cost introduced to the end user.
This model has run into complications since the 1980s with
the revolutionary growth of the computer industry. As computer
softwarethe set of instructions that tell computers what
to dobecame a major source of revenue for the industry,
copyrights were introduced in Europe for computer software [5].
The copyright, however, protects only the computer programme and
not the ideas behind it. For example, if a programme that prints
text is produced and marketed, the marketed software can be copyrighted.
However, the idea to print text cannot be copyrighted. Anyone,
with sufficient knowledge to develop such software, can develop
a new computer programme that prints text and market it without
the fear of being sued.
The computer industry has now grown to such dimensions that
copyrighting a software product does not satisfy the appetite
of powerful sections of the industry. Their aspiration goes beyond
owning the product. They want to own the way the product works,
looks, performs, etc. For this, they must present the software
as though it were an invention and try to cover it with patents.
In reality, however, software cannot even be defined for patent
purposes. Developing software requires detailed analysis based
on its specific requirementsthat is, its tangible needmuch
more than any other technology. In this complex process, the product
never gets finalised and evolves forever, even after it has been
released for use. This makes software akin to social art, as the
ideas of many continuously pour into it. This is best demonstrated
by the rise of Open Software, in which the human-readable code
is distributed, encouraging an open development platform to which
anyone with the necessary skills can contribute.
The controversial nature of software patents, however, did
not stop the lawmakers from proceeding with full force. They coined
a term, computer-implemented inventions, that supposedly
clarifies which software constitutes an invention and which does
not, by claiming that its technology part can be separated
from the art part. The original directive states that
the invention must make a technical contribution to
the state of the art in a technical field in order to qualify
for a patent [6].
The directive also allows so-called programme claims,
which could permit patenting the description of a technology rather
than the technology itself, sometimes referred to as information
patents. According to this, software authors and Internet
service providers (ISPs) can be sued for direct patent infringement
everywhere in the EU, as soon as they make a programme with the
claimed features available somewhere on the Internet.
Another area in which software patents are becoming critical
for the market is the patenting of a business method.
Normally, this kind of patent is widespread in the industry [7].
But when software is involved in the business method, things get
further complicated. If software is not patentable, the business
method itself cannot be examined for patent. This has now changed
in the US after the courts and the US Patent Office allowed patents
on business method inventions [8].
The implications of patenting software are immense. In the
21st century, computers influence every aspect of social life.
If patents were allowed for software, human creativity, in one
of its most advanced forms, would be subject to jurisdiction.
Faced with the potential of being sued, this would discourage
and alienate creative individuals from attempting to build useful
software or add value to existing products. Even companies, small
or large, would hesitate to develop new software due to fear of
violating patents.
This is concisely explained by Bill Gates, the founder of the
giant Microsoft Corp., in an internal memo of 1991: If people
had understood how patents would be granted when most of todays
ideas were invented and had taken out patents, the industry would
be at a complete standstill today. After sharing his opinion
on the consequences of patents with his staff, he then makes his
predatory but revealing conclusion: The solution [for us]
is patenting as much as we can. A future startup with no patents
of its own will be forced to pay whatever price the giants choose
to impose. That price might be high. Established companies have
an interest in excluding future competitors.
In practical terms, software patents would also literally render
any software copyright meaningless, as a copy of software could
contain hundreds, if not thousands, of patents, most of which
would be difficult to identify.
Even though the patents, like copyrights, expire after an extended
period, this helps little. The history of ideas demonstrates that
they are fueled by a particular environment and, not infrequently,
flourish more or less at the same time. Thomas Edison would never
be in a situation to finish off the works of others for a practical
incandescent light bulb, had he lived in the Stone Age. An idea
may then turn into science and technology due to the popular support
given to it in the form of joining ideas and other technologies
upon which it rests. If this process is killed at its initial
stages, due to one individual or company holding a patent for
the idea, the momentum will rarely reach levels that push the
idea to take off. Thus patents, originally intended to fuel innovation,
today act in an opposite manner, suppressing it.
Defenders of software patents argue that they will fuel research
and development (R&D), but a report commissioned for the UN
Conference on Trade and Development Secretariat in 1990 argued
the opposite: Patents as an instrument to stimulate innovative
activities appear to be of little relevance for small firms. It
was found that no significant changes in R&D behavior would
take place if the patent protection time were reduced or extended.
Also, for large firms, the R&D behavior seems to be rather
independent of the availability of patent protection. The survey
showed that increased patent protection time is likely to provide,
at most, a modest stimulus for R&D activities. Chemical, and
particularly pharmaceutical, firms appear to be more sensitive
to such changes.
Under the capitalist system, ideas, and all forms of artisti,c
scientific and technological endeavours are treated as forms of
private property. Patents, together with copyright and trademarks,
are classified as intellectual property, with complex rules relating
to the use, reproduction and licencing of inventions and creations.
As with all forms of bourgeois property, the producers of intellectual
property are alienated from the products of their labour. Employees,
for example, enjoy no rights, or control, over the discoveries
or artistic creations they make in the course of their employment.
Either by contract or by common law, these become the property
of the company for which they work.
Vast progress in computerisation and other scientifi,c medical
and technological developments create both the necessity and possibility
for the social collaboration of humanity on a world scale. Social
needs have become increasingly complex and the technologies that
support them have become ever more socialised. Where Marx spoke
of the socialisation of machinery and labour, we now witness the
socialisation of science and technology. It is impossible in todays
world to achieve results in science or technology without collaborating
with others around the globe.
The demand for software patents highlights the basic conflict
of interest between the giant corporations, which see patents
as simply another weapon in the accumulation of private profit,
and the interests of the broad mass of ordinary working people
throughout the world. The defence of intellectual progress requires
not only an opposition to any extension of patent laws, but a
struggle against the social system that gives rise to these.
The example of the EPO, which, under the pressure from the
market, violates the very law under which it was created, demonstrates
that such a defence cannot be left to institutions set up within
the confines of the profit system, on a national, European or
world scale.
Notes:
1. Amendment number A5-0238/84, submitted
by Joachim Wuermeling, on behalf of the Group of the European
Peoples Party (Christian-Democrats) and European Democrats
(PPE-DE).
2. Directive for Patentability of Computer-Implemented Inventions,
COM(2002) 92 - C5-0082/2002 2002/0047(COD)
3. See EPC Article 4.
4. EPC Article 52, 2c explicitly declares that schemes,
rules and methods for performing mental acts, playing games or
doing business, and programmes for computers are
not regarded as inventions.
5. Under Directive 91/250/EEC of May 14, 1991
6. Article 2 of original Directive [2] defines a computer-implemented
invention as any invention implemented on a computer
or similar apparatus which is realised by a computer programme.
It then continues: It is a consequence of this definition
that the novelty of any invention within the scope
of Directive does not necessarily need to reside in a technical
feature. It also states, in the same Article, that the technical
contribution is a contribution to the state of the
art in a technical field which is not obvious to a person skilled
in the art.
7. This is so despite EPC Article 52, which clearly excludes methods
for...doing business as invention.
8. One famous example is Amazon.coms 1-click patent, which
it obtained on September28, 1999, against its competitor Barnesandnoble.com.
It is a method of placing an order when purchasing an item via
the Internet. By patenting this method, Amazon.com
ensured that no others could implement this idea.
See Also:
US court case: Renewed attack on open
source software
[12 December 2003]
Microsoft launches
attack on open source software
[8 May 2001]
Intellectual
property and computer software
[2 December 1998]
Monopoly in
the computer software industry: The Microsoft case
[15 April 1998]
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